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Ranking
BWM + Z-number + Zero-Sum Game - Best Worst Method weighting with Z-number payoff matrix and game-theoretic ranking
Game-theoretic ranking under Z-number uncertainty - BWM weights + Z-number payoff matrix + Nash equilibrium zero-sum game
Adesina, K. A., Yazdi, M., Omidvar, M.2022doi:10.1007/978-3-030-93352-4_6 ↗
Overview
G_i represents the expected payoff under Nash equilibrium. Higher G_i = better alternative. G_i = 0 alternatives are ranked iteratively by re-solving the game after removing G_i ≠ 0 rows. BWM weights w*_j modulate the relative importance of criteria in the payoff computation. Sensitivity analysis on confidence levels (B in Z-numbers) is recommended.
- Output
- expected payoff, higher is better
- Data
- Z-Number, z number pairs with confidence
- Weights
- Derived internally, no weight source needed
- Size
- 2+ alternatives, 3-7 criteria works best
- Used for
- Emergency decision making, Disaster management, Adversarial MCDM, Risk-based alternative selection under reliability uncertainty
How it works
- 1
Her uzman k için Best kriter C_B ve Worst C_W seç. C_BO = (a_B1, ..., a_Bn) ve C_OW = (a_1W, ..., a_nW)^T 1-9 Saaty ölçeği. Cross-expert mean ile birleştir.
- 2
min ξ s.t. |w_B/w_j − a_Bj| ≤ ξ, |w_j/w_W − a_jW| ≤ ξ, Σw=1, w≥0 (Eqs.6.1-6.4). Çözüm: w*_j optimal ağırlıklar + ξ* tutarlılık skoru. CR=ξ*/CI (Table 6.1: n=2→0.00, ..., n=9→5.23). CR≤0.2 kabul (Eq.6.5).
- 3
Her hücre (i,j) için: (i) linguistic A_ij + güven B_ij (örn. A='High' → TFN (0.5,0.7,0.9), B='Very Sure' → 0.9). (ii) B'yi crisp güvene çevir α_ij. (iii) weighted confidence: A'_ij = √α_ij · A_ij. (iv) asymmetric TFN'i sym hale getir. Sonuç: payoff matrix P[m×n] TFN-valued.
- 4
5-tuple A = {DM.1 = decision maker, DM.2 = Nature, C_D = alternatif stratejileri, C_N = kriter stratejileri, P = payoff matrix}. DM.1 maksimizer, DM.2 minimizer.
- 5
min Σ_i c_i s.t. Σ_i p_ij·c_i ≥ 1 ∀j, c_i ≥ 0 (Eq.6.9). ν = 1/Σc_i oyun değeri. Nash karma strateji: c*_i = ν·c_i. Dual aynı şekilde C_N stratejisi c̃*_j üretir (Eq.6.10).
- 6
G_i = c*_i · Σ_j (p_ij · c̃*_j) · w*_j. G_i azalan sırada ranking. Degenerate G_i=0 → iterative elimination (paper p.145): G_i≠0 satırları al, residual matrix üzerinde Model 1+2 yeniden çöz.
Fits when / Look elsewhere when
Fits when
- •Combines weight elicitation (BWM), confidence-aware payoff (Z-numbers), and worst-case optimization (Nash) in single pipeline
- •Nash equilibrium gives robust guarantee: alternative ranking holds under DM.2 (Nature) playing optimally adversarial criteria
- •Z-number confidence component B explicitly models 'how sure am I about this fuzzy estimate' - distinguishes from pure fuzzy MCDM
- •BWM stage requires only 2n-3 comparisons (vs n(n-1)/2 for AHP) - efficient weighting under expert fatigue
- •Iterative elimination handles degenerate G_i=0 payoff matrices systematically (paper p.145)
Look elsewhere when
- •Cooperative (non-adversarial) MCDM - zero-sum assumption inappropriate
- •No confidence/reliability information available for Z-number B component
- •Very large alternative sets (>15) - game LP becomes computationally intensive with iterative elimination
Assumptions to verify
- Zero-sum assumption holds (appropriate for adversarial/emergency scenarios)
- BWM comparison vectors are sufficiently consistent (CR ≤ 0.2)
- Experts can meaningfully provide both linguistic evaluations AND confidence levels (Z-number)
Limitations
- •Heavy assumption: criteria-DM = adversarial (Nature plays worst-case) - may overstate risk in collaborative contexts
- •Z-number arithmetic (Step 2 Four facets) is non-standard; software support limited; symmetrization of asymmetric TFN is lossy
- •Paper §6.3 does NOT publish underlying payoff matrix P / BWM weights / CR - end-to-end reproduction impossible from paper alone
- •Nash LP assumes zero-sum (DM gain = Nature loss) - restrictive for non-strictly-competitive scenarios
- •Single Best/Worst criterion shared across experts is a strong consensus requirement; multi-expert disagreement requires manual aggregation (not paper-canonical)
Edge cases and pitfalls
- •G_i = 0 tüm alternatifler için → payoff matrix dejenere, Z-number ve BWM ağırlıkları kontrol et
- •Birden fazla G_i = 0 → paper p.145 iterative elimination (G_i≠0 satırlar ile residual matrix çöz)
- •BWM CR > 0.2 → uzmandan tutarlı karşılaştırma iste (warning, error değil)
- •Z-number B=0 (no confidence) → ε küçük pozitif ile değiştir (division-by-zero engelle)
- •Asymmetric TFN güven bileşeninde → Step 2 (iv) symmetrization önce uygula
- •Multi-expert C_B/C_W disagreement → paper varsayım single shared; uzlaşmazlık varsa majority vote (deviation log)
Zero-sum game assumes strict antagonism between two players - appropriate for emergency/adversarial scenarios but not for cooperative MCDM.
Z-number construction requires both a fuzzy evaluation AND a reliability/confidence assessment - partial information undermines Z-number reliability.
Works with
Commonly takes its weights from
How to cite
Adesina, K. A.; Yazdi, M.; Omidvar, M. (2022). Emergency Decision Making Fuzzy-Expert Aided Disaster Management System. in: Yazdi M. (ed.), Linguistic Methods Under Fuzzy Information in System Safety and Reliability Analysis, Studies in Fuzziness and Soft Computing, Vol. 414, Springer, Cham, pp. 139-150 (Chapter 6). https://doi.org/10.1007/978-3-030-93352-4_6
System ID, as it appears in reports and the API
BWM-ZNUMBER-GAME